type : 3D modeling, Game Programming
used softwares : Autocad Maya, Unreal Engine, assets
date : 2022

This project was developed for the experimental video art festival VIDEOFORMES, presented in Clermont-Ferrand, France. It is a generative, time-based audiovisual system designed to evolve continuously over an extended duration.
Built using a real-time game engine, the work operates as a multi-layered simulation in which parallel narrative sequences unfold concurrently within a shared spatial map. Camera states are procedurally reconfigured every 24 hours via a stochastic algorithm, resulting in non-repeating visual compositions.
Temporal parameters are synchronised with the local time zone of the exhibition context: seasonal transitions are driven by real-world calendar data, while environmental conditions are dynamically mapped to live meteorological inputs from the physical location. The system is therefore intended to be experienced over a full annual cycle in order to observe its complete range of states.
The project integrates custom-authored 3D meshes alongside selected asset libraries, combined with real-time procedural algorithms governing environment behavior, camera logic, and temporal variation. These technical systems are structured around a narrative framework that balances algorithmic autonomy with authored storytelling.
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